Quote:
grumbler said:
D'oh! I was thinking of using them as armor, when of course they could be miscellaneous abilities. Still, I think maybe the structural supports might be overkill - I never use 'em myself since they delay the ship's completion, and all they really do is provide a hulk to draw the AI's fire.
I was afraid the effects were built into the size of the armor. Well, this is not a crucial point right now, and we have some time to think of a workable scheme to keep the armor system as much as it is as possible. As you note, maybe the grid effect is not necessary.
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I actually agree that the structural supports seemed like a good idea at the time, but in practice were useless.
The basic armors will have to have two dimensions at least though... the light->heavy->(advanced armor tech area) and the beefing up of armor components in each class.
Though I suppose the light->heavy won't look much like a dimension of a tech grid after the operation.