Quote:
Chazar said:
On the other hand, why should a higher attack value make a fragile seraph (having a high cost by these calculations) even more expensive? I doubt that the attack value can be ever high enough to be of a use for most mages...
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This would be a problem in the additive as well as the multiplicitive system which can easily be solved by applying "factors" for what is important for what each kind of unit (so you divide strength by 10 for a mage because it is almost completely useless for him, as an example).
The factors will be difficult to calculate though and increase the effort required by quite a bit (and or opposite to the original idea which was an absolute value for stats rather than one dependent on unit type.