Quote:
Scott Hebert said:
Perhaps you can give examples of certain abilities that are better on 'better' commanders?
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Just as a simple example, take this none-existing unit:
HP 1
Attack 30
Defence 1
Strength 30
Protection 1
AP 30
and this unit:
HP 16
Attack 16
Defence 16
Strength 16
AP 16
According to the additive system, both are exactly the same, while it is obvious that the second is a much better unit.
as another example you can take the first unit and up its HP, Defence and Protection to 30, according to the additive system that unit is now almost twice as strong as before, but according to the multiplicitive system it is 27000 times better, which IMO is a better represntation. (Okay, I realize 27000 is a bit too high, but you can scale down the results to recieve more normal values.)