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Old March 10th, 2005, 03:52 AM

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Default Using another program to resolve combat

Does anyone know if it would be possible to make a mod for SEIV for the purpose of resolving combat? I'm thinking of a game like Nexus: The Jupiter Incident, which is also highly modable but is strictly a tactical sim.

If the game state were easily exportable before combat, it shouldn't be too generate a scenario dynamically. The problem might be in reimporting the results back into SEIV.

Something similar has already been done for other games, like Fighting Steel and IL-2.

Any thoughts?
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