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Smolf said:
Ohh... I nearly forgot. Now we are talking about adding stuff to the FAQ, then I got some questions about sphereworlds and ringworlds.
What's the difference, where in the system are they created and can you create more than one ringworld/sphere world in a system?
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The difference is that sphereworlds can hold twice as much of everything as ringworlds, including facilities, population, and cargo, and require much more advanced stellar manipulation tech and twice as much gravity plating/hyper-density cables to build. They are created around stars, and you can build as many in a system as there are stars in that system. If there are no stars in a system, you can create a star and build a ring/sphereworld around it, but you cannot create a star in a system that already has a star or ring/sphereworld. All the components involved in building the ring/sphereworld must actually be at the same location as the star, not just in the same system or anything like that; this means that in the stock game you will have to build lots of starbases with space yard ships to accomplish the task.
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Smolf said:
And one more thing? I read in the FAQ and the data file that if I create a planet from a asteroide field, then it will be a random type planet/atmosphere type? Is there some way to control which type is created? I'm playing a game, where it's only possible to colonize your home planet type, so it's a waste of resources to create a different type of planet (Unless I wait for someone to colonize it and then conquer it with ground troops... But that seems like a long shot).
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You cannot control or influence the result of creating a planet, but you can keep destroying and recreating it until you get the result you want. Each time you convert a planet back to an asteroid field and then back to a planet, the type and atmosphere are rerandomized.