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Old September 5th, 2001, 08:18 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Exploding stars...

Phoenix, I assume you turned the value all the way up to 1000 (since the percentage stuff is sometimes measured in tenths), and let it run for a full year?

Of course, the feature could have been disabled in the hard code during beta testing, since it could cause serious trouble early in the game, and skill would have nothing to do with winning or losing at that point. If it had a setting where the game didn't check for star explosions until, say, turn 30, it might be OK. Even then sometimes it's tricky to abandon homeworld-sized planets and resettle the population somewhere else (especially if you can't FIND a comparable world...).

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[This message has been edited by DirectorTsaarx (edited 05 September 2001).]
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