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Endoperez said:
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[b]NTJedi said:
[b]Hopefully Dominions_3 will allow people hosting games to disable specific items and/or spells.
This way if some spell or item is unbalanced or bugged gamers will be able to disable it.
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So you are asking that client checks what mods host has enabled, and downloads them if you don't have same version of that mod?
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Not necessarily.
If you view my UI summary I posted on the Wishlist thread, you can see that under the "Advanced Parameters" section in Game Setup there could easily be a way to make certain pre-flagged items, much like has already been suggested and hence summed up there by me for certain spells, more expensive. It requires only that the developers pre-flag certain game information (I had summed up the suggestions: Summon, Summon SC, etc.) as such, much like "Event Frequency" is currently adjustable in the current Dom2 game; in Game Creation, whoever sets up the game can decide whether factor X, Y or Z (e.g.: Spells flagged as Ritual Summons, or Unrest caused by Bloodhunting, or Gem Producing Items...) will be increased or decreased.