Quote:
BigDaddy said:
If it wasn't for ghost riders, you could defend yourself from overland spell with PD.
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No, it is not just ghost riders. By the time ghost riders are researched, there
are dozens of attacks (teleporting/trapezing mages, imprints, remote zombies,
phantasmal attacks, horrors, etc...) that can rip through any kind of PD.
PD has two functions: it prevents basic scouts from taking over provinces, and
it tells you what ended up taking them. This is achieved by having 15 golds
worth of it, max. Some PDs can fight off knights/barbarians, but these are the
exception. Most PDs cannot fight off an equiped assassin, and I do not think
that any can fight off a well equiped black servant.
And you know what? I like it this way. In an age of magic, local yokels cannot
be expected to stop a determined attack. From a balance point of view, one
should not be able to stop a mage team worth 1000 golds with PD worth 100
golds. From an enjoyment point of few, defense should not beat offense.