Re: Mods that improve gameplay?
I assume you are refering to points like:
- balancing weapon damage/range so that all the weapons have roughly the same worth in combat compared to thier cost or research.
- adjusting capabilities/cost of sensor to make sensors other than Hyper-optics more worthwhile.
- requiring small DUC 2's, and small DUC 3's to have small weapon research.
esentially a mod that is transparent to the AI in that all the changes made are used by the various AI's without having to make any changes to them. I've done a little work, but not enough to make it a waste to do over as I don't really use it, or work on it much since I try to make adjustments to the AI's I'm working on with no mods other than the TDM one.
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