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Endoperez said:
Quote:
NTJedi said:
Hopefully Dominions_3 will allow people hosting games to disable specific items and/or spells.
This way if some spell or item is unbalanced or bugged gamers will be able to disable it.
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So you are asking that client checks what mods host has enabled, and downloads them if you don't have same version of that mod?
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This has
nothing to do with MODS. Take a look at the HeroesIII map editor and you'll see those developers had spells, skills and items which could be disabled before the start of any game.
Or take a look at the advanced options for the creation of new games within AgeofWonders:ShadowMagic. Here the host can decide many options for how the game will be played.
BOTH of these done without any MODS.