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Old March 13th, 2005, 04:28 PM
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Default Re: Troop Strategy for Fleets

Should work. I have run into a couple minor problems using carriers in planetary assault fleets though.

First of all, lot's of fighters means more or you ships clustered around the planet. Once the WP's are gone your ships and fighters will sit where they are, unless the enemy has some ships for them to chase to the corners or something. This can cause you troop ship to be unable to get to the planet and drop troops. Will only be a problem the first time though. You'll end up blockading the planet for a turn and capturing it the next. There's no way to prevent this, but the fewer ships in your fleet the less often it happens. Having fighters makes it happen more often jsut because of the greater mass of your ships to get through.

Second problem ony happens if you try to chain attack a couple enemy worlds in one turn. You carriers may end up picking up some of your troops. I give my carriers the same strategy as my troop ships so if they end up with the troops, they will hang out in the corner and then close in when the WP's are gone too. I could see it being a problem if attackign a heavily populated enemy world, if your troops spread out on a couple ships you might end up losing a bunch of little troop battles instead of winning one big one. That's never happened to me, but I could see how it might. If I'm closing in on an enemy homewolrd I will usually not try a chain attack, concentrating on the big planet for one turn. Something to think about.
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