Re: Are castles worth the points?
> Ways I see to stop mad castling:
The last time that there was a poll, the overwhelming (80%) majority was
of the opinion that ubiquitous castles may not be much fun to take over,
but are in no way unbalancing, and part of the Dominion gameplay. So do
not be surprised that many people will meet your call for making 'mad
castling' ineffective with the disdain it deserves.
On the other hand, it is more or less a fact that many castles are improperly
priced. If they were not, people would be using them, which is all the
evidence that matters. There was a thread that discussed ideas for spicing up
some of the big castles.
What I would love to see is a way to build 'enhancements' to existing
fortifications, i.e. to spend additional cash in order to add a wall, battle
towers, a clerk office, a granary, a defender barack, etc... Because lets face
it, the game gets interesting at about turn 30, and by then, neither troops nor
missiles matter much.
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