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tinkthank said:
Looks very nice! Am away from home atm and cannot test, but will try to do so soon.
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Thanks!
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Naive question: Can many mods modding stuff such as this exist at once? (E.g., since I selected light cav for my Oglala mod, feedback on which I am still desperately seeking (shameless plug), and you have modded them, will that cause a conflict?)
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I don't think so... I
think the computer loads mods alphabetically, and mine is named "Cherry Recruitable Rebalance", so "Oglala Sioux" should be processed second, with your changes overriding my changes. But I might try that out later today and see.
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Really Smallish Question: Would you also consider incorporating my Abysian Salamander changes to your mod by the same logic you changed the Vanheimian Fay Boar ("did anyone ever buy one before?") -- 75 gcost, sacred.
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I changed them to 55g, made their fire flare much better, and made Beast Trainers cheaper. However, it does make sense that they should be sacred - not necessarily because Abysians worship hot things (although they do), but because salamanders shouldn't get paid so much after they are trained, since they don't have a use for money

Hmmm... I guess 75g and sacred sounds fair. I'll have to retype the description to incorporate that change.
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Anyhow, thanks for this mod, it looks like a lot of work, and I appreciate it -- for me, modding is really tough, and it would be abysmal without feedback.
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I completely agree. Thanks for the feedback!
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Tuidjy said:What we need now is a game in which all spells beyond level 2 and all pretenders
with magic path cost over 10 are disabled. It would be the perfer way to test
this mod.
If it is not PBEM (I seem unable to stick to these) I would like to join.
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It would be very interesting to test this mod without powerful magic and supercombattants... it would change Dominions II into (as close as I can make it to) the low-magic medieval military conflicts in most fantasy novels, like Lord of the Rings, Magician, or A Game of Thrones. However, I'm not sure how much interest there would be, as most Dominions II players (on this forum) seem to love powerful magic. I'd be up for it, though! Of course, it would take several more hours to disable all those gods and spells...
