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				Sandman said: 
Rather than raising the cost of life-draining weapons, why not simply inhibit their life-draining properties by, say, 60%?  
			
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 You can do that in the combat sim... 

  Hey, you can also give armor-piercing weapons a "pierce percentage" and specify an exact, individual damage multiplier versus undead, demons, magical, and living unts (all on a single weapon), and give units percentage vulnerabilities and resistances versus every type of damage, including physical.  Ahhhh!!!  If only it were a game, I'd play it 
