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Old March 15th, 2005, 04:30 AM
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Default Re: A New Mod: Oglala Sioux

Quote:
The_Tauren13 said:
Why the 6 starting gem income?
I won't put words in his mouth, but since you cannot mod sites, sometimes it is hard to get exactly the type and number of gems you want AND all the capitol-only troops. It is probably possible to make it 5-gem income, but maybe not.

From my playing, I've noticed that Hunters (mounted) utterly destroy everything. Compared to shortbows, their bows have more damage, more precision, more range, more arrows, and kill anything they even scratch (strong poison does 15 damage on average). And they have the highest armor. They seem like the best unit... and, well, overpowered for the price. They annihilate anything that is not poison immune, even units with 18 protection and tower shields (I got in some fights with Living Ermor).

Furthermore, because all the units have lots of strat moves and negligible resource cost... it feels wierd. You can do things like not build anything for 2 turns, then suddenly build 25 cavalry and get them to the front, thus saving 2 turns of upkeep compared to nations with resource costs. Resources are supposed to cover labor as well as materials, and raising / training horses is fairly labor-intensive.

So, my suggestions...

1) The Hunting Bow is just vastly superior to all other bows. I think it should either get weak poison (5 damage), lower stats, or an increased (gold and resource) cost. Curently, I cannot justify building any unit without a hunting bow, especially because those units ALSO have the most armor AND shields.

2) The hunters on foot... I never built them. I suppose I could, but their costs are so close to mounted units that I can't find a good reason to do so. They need a compelling reason to be built (whether that means making them better or all the other units worse). And, as I noted before, they need ambidextrity 3 or 4 to use their current weapons correctly. However... You can't give a unit a spear, knife, and shield! That requires 3 hands .

3) The Crazy Horse Riders are supposed to be the best at melee, but really, with the high attack and defense values, all the mounted units are good at melee... the Crazy Horse Riders don't seem to have any skills that make them better at melee than other units. Why not give them Berserk +2? Then if a player was using them as a ranged unit (violating the description), and they got hurt, they would charge into melee combat as you would expect

4) I find the Holy Chieftains extremely expensive. Holy 4 is nice, and rare. But at 290 gold, you buy one for your prophet, and never again. In fact, I waited until turn 8 to buy a prophet, because those things are so expensive. Also, at holy 4, he needs higher magic resistance (say, 16). In fact, several of your other priests and mages also (IMO) need higher magic resistance, considering that indy holy-2 priests get 14 mr (+4 bonus) and your lowest-level warriors already get 11 mr.

5) Giving humans a base mr 11 is interesting, and you justify it with "Magical Talismans" and such. But that's just in the description. None of the units wear helmets, so why not give them a 'helmet' called "Talisman" or "Pouch of Ancestral Bones" or whatever, to justify the increased magic resistance?

6) Some of your units are drawn holding falchions and listed as using spears. I understand that graphic manipulations are a complete pain... but I suggest you change one or the other. If any Native American tribes whatsoever used any sort of blade-like weapon, that would be a quick and easy fix, even if the Oglala Sioux didn't. IMO, it's OK for a nation to not exactly reflect a specific history or mythology. No Sioux tribe was ever able to summon longdead warriors, for example.

7) You might want to mod the Jade Emperor into some Sioux-specific deity, since it is only available to Tien Chi. It seems wierd to pick the Jade Emperor to lead them, with his obvious oriental background.

8) Warrior Chieftain is 50% more expensive, and VASTLY superior to the Oglala Raider (leader), since they both have stealth. I would never build a raider leader (at the current price, leadership, and abilities). Non-leader raiders seem kind of expensive too... making them cheaper and decreasing the siege bonus to 2 would make them more desireable, IMO.


Anyway, those are my thoughts right now, though I have not yet played a full game. Keep up the good work, and remember, everyone loves graphics It's hard, but a few hours in GIMP can take away shields from the units listed as not using shields, make units in full scale mail look like they're wearing feathered (or leather, or warpaint) armor, and replace steel helmets with hair or feathers. If you go for it, remember that details are not too important... you might be working on a 800x600 version of a unit (I suggest blowing icons up to around size before modifying them), but once people see it on the screen, it will only be 64x64 pixels and little errors will be unnoticable. Of course, it's up to you
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