Selective breeding... hmmm.
The militia hitpoints & attack strength are the same for everybody (hardcode).
What you could do is give the player a physical strength bonus to simulate the selective breeding for warriors.
Alternatively, you could give most (or all) of their facilities a ground defense bonus (there
is an ability for that already in the game).
The problem with that method is that you must copy every facility entry, and give the copy the extra ability, and a racial tech requirement. Not hard, just lots of copy-paste work.
The happiness trait is already in the characteristics, but if you wanted an additional racial trait modifier, you could do the same thing as above, except give the copied facilities the UPC's "Change Population Happiness" ability.
Doing both of these changes would quadruple the size of your facilities.txt, though, and its already 120Kb. SE4 might choke on older machines.
AFAIK, these two modifiers are already accounted for in the characteristics section of your race setup, it may not really be nessesary; players would just say "selective breeding" in their race descriptions, and spend points on ground combat.
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