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Old March 15th, 2005, 09:28 AM
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Default Re: Are castles worth the points?

Quote:
Tuidjy said:
> Ways I see to stop mad castling:

The last time that there was a poll, the overwhelming (80%) majority was of the opinion that ubiquitous castles may not be much fun to take over, but are in no way unbalancing, and part of the Dominion gameplay.
That is not entirely true.
To which poll are you referring?
IIRC, many (most?) people seemed to feel that
"mad castling" may not be "imbalanced", but it is not a feature or an option which they wish to have to rely on in competetive MP. Also, IIRC, many (most?) people considered it less fun than using castles as recruitment / administration centers, but did not do so because they felt that this would put them at a disadvantage in MP. "Mad Castling" encourages summons and discourages national troops, which is why I tend to find it less fun, but realize that it is important.
I offered a few suggestions on the Wishlist for improving the situation, which include
- Flexible Castle Purchasing Systems(tm)
- Increase cost / difficulty of Distant Province Attack Spells
- Greatly changing the way Castle Defense, Castle Design Point Cost, and Castle In-Game Gold Cost functions

I think it would be nice if there were some SMALL incentive to have troops patrolling or defending in provs without castles, I think this could enhance the number of strategies viable in competetive MP, and doing so (enhancing the number of viable strategies available in commpetetive MP) also happens to be causally related to the amount of FUN I have in playing such games.
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