I've never played Ulm before - this seems like a good a chance as I will ever get!! Tho an improved TC is kind of tempting too... but not. Ulm! Ulm for me.
Oh and by the way: If you are looking for house rules which limit magic use and result in a more unit-centric game, check out those from my
Age of Men Game
AoM House Rules:
1) Only human pretenders.
2) Only
recruitable commanders can be used as SCs.
3) Only 1 mage per 25 troops allowed in combat
NOW - before you all get on my case - I am NOT proposing these as rules for this game. I just wanted to point them out and see if it could serve as a starting point for some discussions...