View Single Post
  #15  
Old March 16th, 2005, 06:04 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

preferences
Sites <= 45

house rules
1) Human pretenders only?
No, please.

2) Magic research limit? (e.g., disable spells above level X)
No, please. We have very difficult research to keep magics at bay for some time

3) Specific spells to eliminate / nerf?
Wish (already mentioned), some arty spells, nothing I could think off the top of my head.
But some more items may need nerfing: leeching weapons for example should be way more expensive..., contracts or similar that gives summoned units for free, etc.

4) Other mods to use? (e.g. Zen's mods)
Indifferent.
Think most will interfere with the units mod, though.

5) Use of a mod (for example, the one I'm working on) that weakens high level magic?
We have very difficult research, we have nerfed spells/items already. Weakening magic even more seems superfluous to me.


suggestions:
- No bidding on mercs, unless 2+ are available the first time.

- no pink dragons !
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote