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Scott Hebert said:
4. Scales are bad (Death and Misfortune are things you don't want with a Blood nation)
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Misfortune doesn't impact BF Ulm very much once you have enough fortune tellers.
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5. Rather random Bloodhunters (I'm not paying 160g for a 1-blood hunter)
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Well, the difference in cost between these and warlock apprentices is about 5 blood slaves. It's in the very early game where their weakness is most noticeable.
One major weakness is that while vampire counts can make nice thugs, BF ulm doesn't have the low-level elemental mages (especially earth) that are needed for this to work. If you gave sanguine heritage to default or IF Ulm, you'd have quite a monster on your hands in very short notice.