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Old March 17th, 2005, 08:43 PM

Scott Hebert Scott Hebert is offline
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Default Re: Recruitable Unit Rebalance Officially Complete

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Saber Cherry said:
Scott Hebert:

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BF Ulm? Mass Ranger annihilation works well, so I hear.

Illuminated Ones, as written, are rather disappointing. Granted, they ARE spies, and they should pay for it, but it could work out better. For me, changing Illuminated Ones/Members of the Second Tier from Astral Primary to Blood Primary would be a useful thing to do.

Illuminated One: B
Member of the Second Tier: SBB

Anyway, just a thought.
Blood isn't very illuminating, but maybe SB? And/or throwing a random onto a mage might be interesting.
Well... from my analysis, they aren't overpriced... from a strict numbers standpoint. (Well, they're not overpriced just like all cheap mages aren't overpriced...) Thing is... Spy-mages are horrible. Assassin-mages can at least do something while they're sneaking around (kill commanders), but why have a spy-mage? Now, if you could use other players' sites with spy-mages, that would be a different issue.

Another idea would be 'stealing' gem production with spy-mages.

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My main issues with BF Ulm, from a 'fun' standpoint, are:

1. Bloodhunting Micromanagement (no fun)
2. Pretender 'must' be able to cast Sanguine Heritage
3. Illuminated Ones are pointless (Fortunetellers do everything they do and more)
4. Scales are bad (Death and Misfortune are things you don't want with a Blood nation)
5. Rather random Bloodhunters (I'm not paying 160g for a 1-blood hunter)

As an aside, Zen's mod making the Fountain produce Blood Slaves every turn is REALLY GOOD for BF Ulm.
1) True, but it hits all nations.
Yes, but it doesn't make it any less of a problem.

With an enforced Death scale, there's no way to offset this problem (aside from Growth-enhancing sites).

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2) Yes. Like Tien Chi, this is (IMO) unacceptable (for national mages to be unable to cast national spells).
*nods*

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3) Yep... what about making them making them (BBDD?) with a different name and description?
Personally, can you add the third tier? I know the Hero is one, so it exists, but you could do so much better.

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4) ... I never like death (with living nations). I don't care about misfortune so much, esp. with fortunetellers. But hey, they are thematic
I normally play with Zen's balance mod, or my own mod, both of which HEAVILY PUNISH Misfortune. Yes, it doesn't matter so much with the Fortunetellers, but it does hurt them otherwise (their Heroes are so cool, e.g.).

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5) I agree...
Switching the Illuminated ones to Blood would be the best solution, IMO. That's still quite a bit worse than Mictlan or BoH Abysia.

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Thanks for all the feedback, everyone! I'll see what I can do, but remember that no solutions will be ideal to everyone
Heh.
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