Goatfoam,
Sure, put it up. Anything is better than a blank piece of paper!
Status:
I converted all of the general weapon types to race-specific ones (i.e. the lasers were still the same, they just were been labelled Minari Lasers, EA Lasers, and the like) and modified the TechAreas to allow for race-specific weapons and get rid of all "general" weapons and weapons technologies. Quick run of the game on max tech indicates that all of this is working okay.
I am now plugging in the specialized weapons by race (i.e making Minbari molecular weapons of the same type better than, say EA ones or one of the other races not specializing in molecular weapons). There have been a few problems - the Drazi weapons crept into everyone's tech tree, for no discernable reason, but this was easily fixed by using the racial numbers for Drazi tech.
There should be a beta version of this components file ready in a week or so, and if anyone would like to volunteer to take it for a spin, that would be great. I know that there have to be a ton of typos and copy-n-paste errors in there, but I don't have the morale to go back in and try to scan a coupla tens of thousands of lines of text for the boo-boos. Getting people to play the game will reveal where these errors lie.
A quick question for the Ancients in here: I do not recall the reason why Val set up the weapons files as:
Abbai Light Weapons
Brakiri Light Weapons
Centauri Light Weapons
....
Abbai Medium Weapons
Brakiri Medium Weapons
Centauri Medium Weapons
....
etc
I have reformatted them as
Abbai Light Weapons
Abbai Medium Weapons
...
Brakiri Light Weapons
Brakiri Medium Weapons
...
Centauri Light Weapons
Centauri Medium Weapons
....
etc
so that if you want to add a new race, you just need to add it at the end, rather than inserting it in dozens of places.
Now, I suspect that the way it was done before was a product of the software used to build the list, but if it was not, and there is a really good reason for keeping the existing structure, now would be a really good time to remind me!
