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Old March 18th, 2005, 09:19 PM

Scott Hebert Scott Hebert is offline
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Default Re: Random Picks and Modding...

I used to have those. Are they accurate? (Not throwing stones... it's one thing to see the game info in front of me; it's quite another to work through a spreadsheet.)

In other news, here's the 'mass printing' of the calculated vs. 'real' costs of the national commanders (sub Oceania and Abysia, for the moment). I will edit this post with their information when I work up just a bit more sticktoitiveness. BTW, capital-only commanders gain a 10% reduction in price, after all calculations; Commander prices are rounded to the nearest multiple of 5; and it will be in the format of Commander Name,Real Cost, Calculated Cost.

Atlantis:

Atlantian Scout,20,30
Shambler Chief,50,50
Consort,80,90
Coral Queen,230,240
King of the Deep,290,290
Initiate of the Deep,60,45
Deep Seer,180,210

Pythium:

Scout,20,20
Assassin,60,60
Centurion,30,25
Emerald Lord,80,50
Serpent Lord,130,75
Theurg Communicant,50,40
Battle Deacon,90,45
Theurg Acolyte,90,65
Theurg,150,190
Arch Theurg,380,375
Hydra Tamer,55,40

Pythium - Serpent Cult:

Serpent Lord,130,85
Serpent Acolyte,80,65
Serpent Priest,190,210

Man:

Forester,25,30
Castellan,30,30
Monk,30,45
Bard,75,80
Lord Warden,130,70
Daughter of Avalon,80,105
Mother of Avalon,130,140
Crone of Avalon,230,255

Man - Last of the Tuatha:

Sidhe Champion,140,125
Sidhe Lord,280,250
Tuatha,390,385

Ulm:

Spy,30,30
Commander of Ulm,30,30
Black Lord,130,85
Master Smith,140,150
Siege Engineer,50,30
Priest,50,30
Lord Guardian,80,45

Ulm-Iron Faith:

Black Acolyte,40,30
Black Priest,140,140

Ulm-Black Forest:

Commander of Ulm,40,20
Ranger Captain,45,35
Illuminated One,80,60
Member of the Second Tier,160,145
Wolfherd,50,35
Fortuneteller,90,80

C'tis:

Taskmaster,40,35
Commander of C'tis,40,40
Lizard Lord,60,50
High Priest of C'tis,120,85
Hierodule,40,40
Sauromancer,180,220
Shaman,110,95
Lizard King,280,215
Empoisoner,110,105

C'tis - Desert Tombs:

Keeper of the Tombs,110,95
Sauromancer,180,225

C'tis - Miasma:

Marshmaster,220,210

Arcoscephale:

Mounted Commander,60,65
Hoplite Commander,40,40
Hypaspist Commander,45,40
Strategos,65,50
Priestess,110,105
Mystic,180,165
Astrologer,180,170

Arcoscephale - Golden Era

Myrmidon Champion,35,40
Chariot Commander,70,75
Wind Lord,175,95
Engineer,60,60
Icarid Champion,50,45
Philosopher,50,45
Sceptic,50,50

Caelum:

Caelian Scout,20,45
Storm General,35,60
Seraph,100,155
High Seraph,175,305
Seraphine,90,110

Caelum - Return of the Raptors:

Harab Seraph,90,100
Seraph,140,135
Harab Elder,270,250

Ermor:

Centurion,30,25
Ermorian Cultist,45,30
Thaumaturg,130,120
Grand Thaumaturg,340,315

Marignon:

Paladin,130,65
Friar,40,50
Inquisitor,110,115
High Inquisitor,210,225
Initiate,65,50
Witch Hunter,150,155
Grand Master,270,305

Marignon - Conquerors of the Sea:

Captain,75,35
Chartmaker,90,80
Royal Navigator,200,205
Missionary,60,45
Admiral,100,40

Marignon - Diabolic Faith:

Diabolist,80,65
Goetic Master,190,205

Pangaea:

Black Harpy,20,45
Centaur Commander,60,60
Minotaur Lord,60,75
Centaur Hierophant,80,100
Dryad,110,140
Pan,350,350
Pandemoniac,320,265

Pangaea - New Era:

Cataphract Commander,60,60
Minotaur Commander,60,65
Keeper of Traditions,90,90
Dryad,110,110
Pan,350,290

Pangaea - Carrion Woods:

Panic Apostate,320,290
Black Dryad,90,100

Vanheim:

Herse,30,25
Vanherse,160,160
Vanjarl,280,280
Dwarven Smith,180,190
Vanadrott,380,325

Vanheim - Mitgard:

Vanherse,160,145
Vanjarl,280,255
Galderman,160,165
Volva,120,115

Vanaheim - Helheim:

Hangadrott,400,385
Svaltalf,180,165

Jotunheim:

Chief,50,75
Jotun Scout,50,95
Jotun Herse,60,85
Jotun Jarl,130,105
Jotun Gode,200,130
Vaetti Hag,55,55
Jotun Skratti,250,245
Gygja,250,205

Jotunheim - Utgard:

Seithkona,90,70
Norna,220,190

Jotunheim - Niefelheim:

Niefel Jarl,500,360
Gygja,250,230

R'lyeh:

Traitor Prince,60,70
Illithid Lord,80,85
Star Child,85,105
Starspawn,150,190
Starspawn,280,300

Mictlan:

Tribal King,40,50
Mictlan Priest,80,70
Priest King,250,235
Rain Priest,230,200
Moon Priest,230,200
High Priest of the Sun,390,350

Tien Chi:

General,80,70
Eunuch,25,10
Imperial Consort,40,15
Ceremonial Master,50,30
Minister of Rituals,100,60
Master of the Way,100,85
Celestial Master,250,195
Prince General,150,85

Tien Chi - Spring and Autumn:

Noble,80,85
Master of the Dead,75,60
Master of the Five Elements,190,140
Celestial Master,250,235

Tien Chi - Barbarian Kings:

Khan,100,85

Machaka:

Machaka Chief,30,30
Machaka Commander,45,40
Spider Lord,100,90
Ear of the Lord,70,65
Eye of the Lord,50,60
Voice of the Lord,90,80
Witch Doctor,80,65
Sorcerer,190,170
Hunter Lord,170,90
Black Sorcerer,250,205
Sorceress,110,80
Bane Spider,150,70

A couple of things to note:

The Philosopher now has the same cost as a 1-path mage. Researches two better, but can't cast rituals/forge items/find sites.

The Witch Doctor has the same research per turn that a 1-path Holy-2 priest has. So, in exchange for not being sacred, he has two more paths to ritualize/forge/find.

Now, I will try to find space for my mod somewhere, and then link to it from here. Something that will be in my mod is to increase the Astral and Death site-searching spells to 2-path required (and reducing Death's cost to 2). I feel that it breaks an otherwise equitable relationship. Voice of Apsu will also be moved down to Conjuration-2.

Once I have the mod posted, I need people to test it. Specifically, I'm afraid that if I follow the rubric, Caelum will definitely break, and R'lyeh will have problems.

While testing this version, I will be looking at another version that has slightly different magicpath costs. This is to try to alleviate the 'cheap 1-path mage' issue, but it will break R'lyeh and Caelum even more, so more analysis will be needed.

Anyway, comments are greatly welcomed.
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Scott Hebert
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Modding Beginner
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