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Old March 18th, 2005, 09:26 PM

Scott Hebert Scott Hebert is offline
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Default Re: Nation Mod Release: Gollarn

It's not the price, it's their crappy nature. Their 'best troop' is the entangling one, IMO. I haven't tried the burrowers yet, but their cost basically precludes an army of them.

The best strategy I've found so far is to recruit Spirit Walkers at every opportunity while using the Entanglers as a (quite effective) wall.

Don't get me wrong. I think it's a pretty fair nation. It's just their troops aren't much to write home about.

Would you like me to send the mod's commanders through my 'commander rubric'?
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