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Old March 18th, 2005, 09:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Nation Mod Release: Gollarn

Quote:
Scott Hebert said:
It's not the price, it's their crappy nature. Their 'best troop' is the entangling one, IMO. I haven't tried the burrowers yet, but their cost basically precludes an army of them.

The best strategy I've found so far is to recruit Spirit Walkers at every opportunity while using the Entanglers as a (quite effective) wall.

Don't get me wrong. I think it's a pretty fair nation. It's just their troops aren't much to write home about.

Would you like me to send the mod's commanders through my 'commander rubric'?
Most of the troops are supposed to be used as stealth raiders, so I guess a good question to ask is: Do you consider the troops as good as Pangaea's stealth troops? I may lower the price a lot on trappers and make them immobile if they are becoming the main front line troops (which they shouldn't). As for the commander rubric, I would be interested to see the results, though you will just have to invent a price for mind enslave.
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