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Old March 19th, 2005, 12:10 AM
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Tuidjy Tuidjy is offline
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Default Re: Recruitable Mage Rebalance - seeking comments

Quote:
TheSelfishGene said:
The problem is that out of 500 spells, trying to make 475 of them work for you will cost you the game, while 25 of them are so powerful they can win almost irregardless of what your opponent does.
Regardless of what you mean by 'irregardless', when you have 25 spells that
can each win the game, you have balance. Even someone who is hoarding,
madcastling, wrathing, ghostriding, teleporting around, mass enslaving, etc...
will have a hard time against someone doing the same.

Quote:
There was a contest in a previous post about an SC competition, but the winning SC apparently won because they used a Mind Control type spell since the SCs weren't marked as Pretenders. One player commented that "you just found a loophole and won the game with it", and that pretty much describes multiplayer Dom2
If all the SC had been pretenders, 'Soul Slay' would have achieved the exact same
effect, except Yvelina would not have had half a dozen bodyguards in the seventh
battle. If my contestant had not taken the gargoyle out with 'Petrify', Yvelina
would have had lost her first fight. In a multiplayer game, one has no excuse
for failing for a trick twice.

Quote:
Find the most absurdly broken spell/summons and run with it, while everyone else is tooling around wondering if flails are better than axes. Not that you can blame them, its a complicated game and it takes time to find these broken abilities, but broken they are.
Right, and ancient warfare was obviously broken because anyone who was tooling
around wondering whether obsydian is better than flint would have had a hard
time fighting off a roman legion.

You know, I suggest one simple test. I challenge you to a simple contest.
You will claim one strategy and I will not use it in the first game. In the
second game, you will choose an additional one. The point will be to see how
long it would take you to win.
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