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Old March 19th, 2005, 12:50 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Random Picks and Modding...

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Scott Hebert said:
I used to have those. Are they accurate? (Not throwing stones... it's one thing to see the game info in front of me; it's quite another to work through a spreadsheet.)
I think I'll add some comments just for fun.

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Deep Seer,180,210
W3S2 has no synergy, is very vulnerable to mind duel, and has no real offensive or ritual punch, so I'd never really buy these at 210.

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Serpent Priest,190,210
I can't see ever spending this much on a mage that can do little besides summon vine ogres.

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Daughter of Avalon,80,105
Mother of Avalon,130,140
Crone of Avalon,230,255
I don't think you've discounted them quite enough for having the extreme disadvantage of being both capital only, and being Man's only mages.

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Sauromancer,180,220
Here, their lack of mobility, and general fragility, especially when coupled with the middle of the road troops of C'Tis shoulnd't be overcosted.

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Sauromancer,180,225
Desert tombs already pays a hefty economic and scale hit, so the really don't need to have even fewer mages running around.

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Marshmaster,220,210
They are less useful than sauromancers in general, so they really should cost less. They suffer from the same problem of all the new themes and nations in DOM2, in that the mages are all too costly for what they can actually accomplish.

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High Seraph,175,305
Would anybody ever buy any high seraphs if they cost this much? You'd get far better punch out of two normal seraphs.

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Grand Master,270,305
The combination of astral 2, capital only, hurts these nearly as much as it does a deep seer. They also have the added disadvantage that they will start to cast sermon of courage or banishment instead of useful spells.

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Goetic Master,190,205
Diabolic faith has an even worse economic hit than Desert Tombs, which makes each mage cost relatively much more than a mage of the same gold cost for another nation. This isn't too far off from what you would expect however.

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Jotun Scout,50,95
Jotun Herse,60,85
Jotun Jarl,130,105
Jotuns have the disadvantage that while their commanders are very cheap for their performance, they won't stick around on the battlefield unless you have enough normal giants with them.

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Gygja,250,205
These always did seem overpriced to me.

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Seithkona,90,70
Norna,220,190
I'd be wary of making one of the best sets of national mages even better.

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Niefel Jarl,500,360
Aren't these considerably more dangerous than a Vanadrott?

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Star Child,85,105
Assasination shouldn't really be figured into the cost of a researcher, as an assasin can never kill more than a single commander per turn, and is very rarely worth the time investment, let alone the gem investment.

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Starspawn,280,300
Unlinked randoms make these only really useful as astral casters on the battlefield.

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Mictlan Priest,80,70
Priest King,250,235
Rain Priest,230,200
Moon Priest,230,200
High Priest of the Sun,390,350
I pretty much expected these to be too expensive, but I'm surprised that all of the ?1H2 mages are less than 80 gold by your calculations.

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Celestial Master,250,195
That's close to a usable value, but they'd probably have to cost even less to make them powerful.

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I feel that it breaks an otherwise equitable relationship.
Death magic and astral magic are both important enough that no nation should be without them, so I'd be wary of making that change.
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