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Old March 19th, 2005, 02:20 PM

quantum_mechani quantum_mechani is offline
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Default Re: Nation Mod Release: Gollarn

Quote:
Saber Cherry said:
FYI, I don't think stealth level on non-commanders has any effect. You could test it, though.

If you want to boost small, Gollum-like units, defense skill seems like a logical choice to me.
The defense is a good idea, infact I might boost attack and defense by one across the board for gollarn infantry. Here is what I'm thinking for the next version:

*Fix summary.

*Make a national specific spell to summon a burrower commander, I was thinking of stealing either the Siege Golem, or Serpent Fiend spells to do this.

*Make trapper immobile, 4 gold.

*Reduce assassin stealth to +15.

*The aforementioned attack and defense boost.
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