Or maybe dump the equation and pull something like this:
Code:
Morale Cost
0 0.00
1 0.05
2 0.20
3 0.32
4 0.41
5 0.47
6 0.50
7 0.70
8 0.85
9 0.95
10 1.00
11 1.10
12 1.30
13 1.60
14 2.00
15 2.12
16 2.23
17 2.33
18 2.43
19 2.51
20 2.60
21 2.67
22 2.74
23 2.79
24 2.85
25 2.89
26 2.93
27 2.96
28 2.98
29 2.99
30 3.00
Quote:
Graeme Dice said:
I'd say that Caelum's mages are a good baseline for what every nation should have.
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Right. Lets make national troops more useless than they already are. And lets make most battle summons more effective than most ritual summons. What a fun game!
Quote:
Graeme Dice said:
Quote:
Scott Hebert said:
If you say so. I've seen quite a few 'assassin builds' around that are quite effective at any point.
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They might be able to kill any human commander they run across, but that's not going to help you very much when somebody takes the fairly simple step of recruiting scouts, 30 gold commanders, and H2 priests for your assasins to spend their turns against.
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If I can spend 50 Gold and a few gems to make my opponent lose 30-50 gold per turn, I'll be happy.