Re: False Horror
I haven't played in multi, but I quess the answer would be repel. Their high defence and etherealness are big problems, but getting that 1 point of damage through is enough. You would need high-att units with magical weapons for the repel tactic to work.
Most melee commanders with Burning Pearl, Ring of the Warrior or similar and any high-att magic weapon will do. Any sacred units with flaming weapons will do. In fact, any unit with magical weapon would work, but I don't think there are any battlewide buffs that grant that - although Antimagic would help against those Phantasmal attacks.
I don't know if False Horrors would actually attack them, or if the repellers could repel more than one FH per turn.
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