Re: False Horror
AFAIK (and as the devs told sometime ago):
Special weapon properties (magic, poison, etc.) do not work for repel - it does only and exactly 1 point of damage.
This is purely physical damage. If etherealness or luck helps - it's a good question, I have never seen it mentioned by the developers!
But keep one thing in mind: For a repel to hit the attacker, the defender must
a) beat him attack vs. defense
b) beat him damage vs. protection (obviously capped at "1")
So you'll have a hard time hitting the FHs due to def of 16.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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