
March 21st, 2005, 07:53 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Ulm beefed up ...
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Endoperez said:
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Saber Cherry said:
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Endoperez said:
No, that cannot be modded. As a rule, if it isn't in the modding manual, it can't be done.
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I found an exception. I was trying to put "life drain" and "3x damage to undead" and "soul slay" secondary effects on weapons by using random numbers, and I got strange secondary effects... for example...
"Additional effect when striking the enemy: Pike"
"Additional effect when striking the enemy: Rune Smasher"
"Additional effect when striking the enemy: Halberd"
I'm not sure what they would do. But there are probably lots of real effects not listed in the mod manual.
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That is documented. Description of #secondaryeffectalways mentions that those special effects are just weapon types. So you can wield Weak Poison, or Death Poison, or Unconsciousness (although the in-game version has a typo). However, they are meant to be used in weapons. You can also do new secondaryeffects, e.g. Flame Storm, AoE 10, dam 15, Fire, armor-piercing. And you can duplicate effects like Shatter, or Slay Magic, but not mod them.
2x, 3x and lifedrain aren't possible, but Soul Slay is. Look through Edi's weapon list.
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Yay!!! Version 8.0 of the Recruitable Unit Mod will be neat  The only question is... how much would you pay for Valkyries with "Soul Slay" spears?
...and back to Ulm, sorry for side-tracking the thread!
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