Re: Jumping in at the deep end
You could also make some ships with high speed equipped with Ripper Beams, they're smaller than APBs and very powerful over short range. You can use your fast attack ships to dart in and pick away at an enemy, then get out of pointblank range before he can return fire.
One of the things I usually do first is build up to 5 bases full of cargo storage to fill with pop. Sometimes the vast amounts of pop that I put on the stations will cripple my HW's reproduction and construction, but usually I will keep the pop level minimized at about two thirds of max. The extra pop in the stations is handy to use when I want to colonize a new world (especially Large/Huge, and breathable) so that I immediately have a large amount of pop present there to speed up the initial buildup of the colony. Also, having approx. 4000M or more pop in stations is handy when building Sphereworlds.
This from a guy who has only read the last 5-10 posts, so I don't know if this was in any way helpful or if my comments were totally off topic.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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