View Single Post
  #89  
Old March 21st, 2005, 03:48 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Random Picks and Modding...

Quote:
Huzurdaddi said:
Scott,

I think you are on the correct path with your costing. The power of Caelum and C'tis almost 100% come from their mages and this is refelect in your increase of their cost.
As I said to Graeme, my intent is not to change the balance point of the game, but to find a point where everything comes out to the cost that is listed for them in the games.

Quote:
Your changes will clearly change the flavour of the game. Many people really like the current optimization points ( Caelum, magic dominating, etc ) but it would also be interesting to see how your mod plays out.
I'd hope that I wouldn't change the flavor of the game that much.

Quote:
WRT Spies they really should cost more. A spy is worth far more than a scout.
Yes, but right now it's worth 10 more. Much more than that, and... well, I don't know. How much do you think an Assassin is worth? Do you think a Spy is worth more?

Quote:
I also think that making the cost reduction of a capital only commander a function of the number of capital only commanders a great idea. Actually it should probably be some kind of percentage formula. But I'm sure you will work it out.
A percentage formula could end up with expensive mages (like the Crone) ending up nearly the same as less expensive mages, which would obviate the cheap mages.

Quite possibly, -10g,-5g for each commander after the first, would work. It sort of feels weird for me to have one percentage-based calculation, and no others.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote