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Old March 22nd, 2005, 01:55 AM

Evil Dave Evil Dave is offline
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Default Re: Unit Cost Equation

Quote:
Scott Hebert said:

Unfortunately, I don't very much at all about regression testing, so it's hard for me to grasp much of the jargon.
No problem. Say you wanted to model the damage the units do in Dom2. You'd probably guess it was some function of strength and weapon damage.

So, you'd make a model like:

damage = A * strength + B * weapon damage

"strength" and "weapon damage" are the regressors (or contributors). A and B are their coefficients. The regressors also each have p-values, which is the likelihood they're due to chance -- 1%, 5%, and 10% are typical cut-offs for scientific work. The whole model has an R-squared, which is the fraction of the variation of the data it explains. R-squareds range from 0 to 1.

So, in this toy example, strength and weapon damage would probably have very small p-values (probably less than 0.01), but the R-squared would probably be pretty low, because the 2d6oe tends to swamp out the effects of the regressors.

Hope that helps.
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