Re: Eclipse Mod 1.0 Full
Okay, here is a revised list for the 1.01 patch. Any bugs or suggestions you have please let me know. I'll add them to the list.
Done:
1. Research Lab effectiveness reduced.
2. Rune of Detonation availability and self destruct added.
3. Tweaked many research costs.
4. Fixed the Chaos Generator.
5. Allowed Stellar Sails on drones.
6. Increased ancient facilities build costs.
7. Improved many combat images.
8. Repaired a few typos and incorrect discriptions.
9. Interceptor Missile now targets units.
10. Added Terran speech file.
11. Most fighter weapons now target missiles.
12. Significantly increased missile damage resistance.
13. Increased Point Defense damage potential.
14. E-Field Pulseshot will act as point defense.
15. Several new event images.
16. Reworked intelligence projects.
17. Adjusted engines and power generators.
18. Updated facilities to use new images.
19. Added factory expansion facilities
20. Added resource improvement facilities.
Planned:
1. Mana Force AI
2. Replace stars with bad masking and cut off.
3. Reduce primary RAR file size and create partial files.
4. Add the missing Devastator Cannon component.
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"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
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