View Single Post
  #55  
Old March 22nd, 2005, 12:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

Quote:
douglas said:
Once again, I reiterate that relative AGE DOES NOT CORRESPOND DIRECTLY TO SHIP ID. Suppose you have ships 1, 2, 3, and 4. 2 gets destroyed. Another ship gets built. The new ship WILL NOT be ship 5. Instead, it will take 2's empty slot. The new ship 2 was built after 3 and 4, but has a lower ID number.
So basically there is nothing you can do to guarantee your ship will have a lower ID number. An older ship might, but you can't be sure it will because of ID# reuse.

So because of this "feature" there is a bit of a random element at play here. You are taking a chance with your stellar manip trap unless you can catch the other guys fleet somewhere other than sitting on a warp point. He might be able to get away, and he might not.

I actually don't hate that now that we know. It was just really frustrating not knowing one way or the other.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote