Re: Babylon 5 Mod
Yep, SJ, that's one of the reasons I want some others to play with the beta version, because that kind of balance isn't easy to test for.
Right now, it looks like 10% armor seems to work best (less, and you cannot take a turn's worth of shots without being crippled - more, and you cannot deal out the damage). But that is just from testing one type of weapon (lasers). I wanna see how that balance works in other opinions using more weapons.
It also seems to scale - 12 v 12 gives outcomes favoring less armor than does 6 v 6. The smaller the fleet, it seems at first blush, the more critical the armor is. That is, I think, due to the "first salvo" effect, which in small fleets can cripple one ship and leave that side at a permanent, and increasing, disadvantage.
|