Re: Stellar manip and movement in simultaneous gam
I'm including all the important points here in the new update. I'd say that since it lead to a problem in a game it at least needs to be modified. Keep in mind that this ship ID concept is a pretty new discovery in the history of the game and nobody except MM really knows the mechanisms behind the game.
Going OT for a moment. Take the idea of fleet experience. Many of us had tried to figure it out by testing and nobody could come up with how it worked. One day Aaron replied to an email question and then we found that: for each kill made by a ship in a fleet, there is a 25% chance that the fleet gets 0.1% experience. [It's in the "Updated the FAQ" thread and it's already included in the new update.] But who would have been able to figure this out by testing??? It is very obscure I remember testing this myself and others posting their results; nobody was able to reproduce other's results. It was a mystery. I'm sure there are other parts of this game that don't really work the way they seem; and every once in a while we all see something that just doesn't look right but can't duplicate it.
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Slick.
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