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Old March 23rd, 2005, 07:18 AM
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Default Re: Fuel and Range

Here is my new proposed Supply Useage / Generation Model for
the mod based upon an earlier post that outlined the problem
very well.


Code:

Level = Tech level
Move = Movement bonus
Uses = Amount of supplies used per move
NacT x2 = Nacelle Total Times 2 (Because two warp nacelles are required.)
NacT = Nacelle Total
CombT = Combined Total of Warp Core and Nacelle supply useage per move.
Speed = How many moves total
PerTurn = Total Supply useage per turn mulitplied by speed and CombT.
Store = How much supplies each warp core stores.
Dist = Distance in squars
Max = Maximum components allowed
Gen = Supply Generation per turn
TPT = Total Per Turn



Current Model
Code:

Warp Nacelle
Level Move Uses NacT X2

I 1st 40 80
II 2st 40 80
III 3st 40 80
IV 4st 40 80
V 5st 40 80




Code:
Warp Core 
Level Move Uses NacT CombT Speed PerTurn Store
I 1b 20 80 100 2 200 700
II 1b 20 80 100 3 300 800
III 2b 30 80 110 4 440 850
IV 2b 40 80 120 5 520 900
V 3b 50 80 130 6 780 1000
VI 3b 40 80 120 6 720 1050
VII 4b 30 80 110 8 880 1100
VIII 4b 30 80 110 8 880 1150
IX 5b 20 80 100 10 1000 1200
X 5b 20 80 100 10 1000 1300

I 6b 20 80 100 11 1100 1400
II 7b 20 80 100 12 1200 1450
III 8b 20 80 100 13 1300 1500



What I propose is to change the amount of supplies each WC can store:

Code:
Warp Core 
Level Move Uses NacT CombT Speed PerTurn Store Dist**
I 1b 20 80 100 2 200 600 6
II 1b 20 80 100 3 300 900 9
III 2b 30 80 110 4 440 1320 12
IV 2b 40 80 120 5 520 1560 15
V 3b 50 80 130 6 780 2340 18
VI 3b 40 80 120 6 720 2160 18
VII 4b 30 80 110 8 880 2640 24
VIII 4b 30 80 110 8 880 3520 24
IX 5b 20 80 100 10 1000 4000 30
X 5b 20 80 100 10 1000 5000 30

I 6b 20 80 100 11 1100 5500 33
II 7b 20 80 100 12 1200 6000 36
III 8b 20 80 100 13 1300 6500 39



** (Estimated based on no supply generation)
The proposed changes to the supply use / generation system would be that each ship would have 3 full turns of supplies and the ability to generate about 3/5th of there needed supplies each turn giving a slight bonus to the lower warp cores to help the AI out. So if a ship keeps moving it will run its supplies down eventually, but pausing for a turn or two will rengerate supplies.

Bussard Collectors and Ram scoops currently contribute the following amount of supplies per turn.

Code:

Bussard Collectors
Level Max Gen TPT
I 4 50 200
II 4 60 240
III 4 70 280

Ram Scoop I
Level Max Gen TPT
I 2 140 280
II 2 160 320
III 2 180 360



Proposed changes to Bussard Collectors and Ram Scoops.
1. Change tech requirement to Warp Core - Supply Tech will be tied into Warp Core
2. Change the supply generation per turn.
3. Added a Level IV and X to Bussard Collectors
4. Increase Ram Scoop Max from 2 to 4
5. Or Consider Making Ram Scoop a seperate component that can combine with Bussard Collectors.
6. Or Consider Adding a MOUNT - Name it the Ram Scoop Mount - and remove the components Ram Scoop.

Code:

Bussard Collectors (For the Purpose of this model Ram Scoop Is figured In and Out)
Level Max Gen TPT Warp Tech Lev
I 4 40 180 I - Beginning Tech
II 4 70 280 Warp Technology II
III 4 90 360 Warp Technology III
IV 4 115 460 Warp Technology IV
V 4 160 640 Warp Technology V - VI

Proposed New Levels (Not using Ram Scoop)
VI 4 180 720 Warp Technology VII - VIII
VII 4 195 780 Warp Technology IX - X
VIII 4 250 1000 Adv Warp Technology I
IX 4 260 1040 Adv Warp Technology II
X 4 280 1120 Adv Warp Technology III

Ram Scoop (Max increased to 4 - USING Ram Scoop and not Proposed new levels above)
Level Max Gen TPT
I 4 195 780 Warp Technology IX - X
II 4 230 1040 Adv Warp Technology II
III 4 280 1220 Adv Warp Technology III



The Ram Scoop Mount - Could simply just be used to give a 2x supply bonus for all levels and we would simply make the Max for all Bussard Collectors 2 instead of 4 because with the Mount they would be mulitplied 2x = 4 any ways.

Also we could reverse the names making the Ram Scoop the Bussard Collector. Sounds better to me.

What are your thoughts?
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