Re: The best weapons for a close combat ship?
Yep it is the computer controls all. I always use the Stragetic combat. Since you cannot fight in PBEM games any other way.
I have not really played around with tatical combat that much. Just for testing new ships or upgrades against current enemy designs or if I Intel some new designs. Even then I put it on auto and let it go. I arm everything.
You should try the mostly armour or mostly shield ships. They can take a pounding and they will break up the enemy formations.
My only suggestions for stragetic formation is to create specialized ships and max them out on that specialization.
Shield attacking ships, weapon attacking ships, armour or shield ships. Mix up the point blank ships with the longer range ones and pick a good formation. (I find the X and wall formations just get ships bouncing into each other ). If the enemy counters with all armour ships then mothball the shield attacking ships until thier needed again.
I believe that closing on the enemy fast is the number one prority of the fleet. 2 is disable the ships ability to fire, move and command. 3. clean up.
Since you have to close quickly max out the engines. Weapon damage is very important. But you need the ship to have a good reload time. Organic weapons fit this style.
Since ships never fight one on one a short range brawler type ship will not Last very long when they are fighting armour ships supported by missle ships and pd ships.
I would like to hear some other styles?
Or perhaps I should join some email games and learn by experience what everyone else is doing.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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