Quote:
AngleWyrm_2 said:
If the player builds a colony ship on turn 1, it becomes available on turn three. That ship should be able to reach at least a neighboring sector and colonize without failing, a range of about twelve average. Building an explorer on turn one should result in a ship that can do some exploring.
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I have not yet tested the new model but I am confident that it will work well. If not I will give the Colony Modules more supply storage to compensate. I want a colony ship to be able to move between 15 and 20 squares with no resupply generation. More with it.