Although this is a military secret, but you guys are so willing to share, I will break the rule once and release my latest design. This is the result after 2 hours in the wind tunnel... err I mean the simulator of cause !
Close Combat DN 5 class (Code named Cerium Ce class in my PBW game)
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1x Master Computer
4x Quantum engines
1x Solar sail
1x Organic armour
1x Stealth armour
1x Scattering armour
7x Phrased shield generators
1x Quantum reactor
1x Combat Sensor
1x Multiplex tracker
1x ECM
1x (Heavy mount) Shield disrupter
1x (Heavy mount) Shield depleter
2x Point Defense Cannon
7x (Heavy mount) Ripper beams
1x (Heavy mount) Repulser beam
I welcome challenges and feedbacks!
PS. Wonder why I have a shield disrupter AND a shield depleter? That's because this ship is designed to engage more than one ship in a fight. A lot of the designs I have seen could deal out a pretty mighty first salvo, but then they have to sit and wait 2 or 3 turns for their guns to recharge, plenty of time to take fatal hits! A heavy mount shield depleter is a bargian at 40kt, takes out 750 shield points in one shot, and 1 turn recharge time - too tempting to leave out!
If there is a weak point in this ship it would be the vulnerability to virus and fighter/missile attacks, but then self-containability for deep enemy airspace penetration is not in this ship's mission profile. If I need lone patrol ships I have cheap cruisers armed with virus packages and allegiance subverters; if I want survivable scouts I have a specially designed DN with minesweepers, an ionic disperser and a worm hole beam (kill his engines, throw him out, then get out of the way!).
{EDIT}I can't spell...
[This message has been edited by CW (edited 14 August 2001).]