Quote:
Scott Hebert said:
As for TC S&A... reduce the cost of their mages to a reasonable level, and they'd do better.
|
Their mages are
very reasonable priced, they're among the most versatile mages in the game.
And price isn't an issue - you can only buy 1/turn anyway at start.
The problem is - you would need a scout and a 2nd "normal" commander as well, which costs you 2 turns of buying mages. And you need some time for the mages to get really useful (research, gems).
By that time, you have build some HI as well. Sadly, you're 4 turns behind at that point.
But the idea about switching to troops (numbers) could work, I'll have to test that ...