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Old March 24th, 2005, 03:08 PM
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AngleWyrm AngleWyrm is offline
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

heh, I tend to post too fast sometimes also; that's ok. The thought gets covered, even if redundantly.

Quote:
If not I will give the Colony Modules more supply storage to compensate. I want a colony ship to be able to move between 15 and 20 squares with no resupply generation. More with it.
There is a problem with making exceptions for designer-specified ships: Exploration will have to be conducted by colonizer ships. Players will no longer be able to use Explorer class ships to explore, because Colonizers do the job better. It would make more sense to leave propulsion mechanics to the propulsion equipment, rather than designing exceptions into the system.
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