Thread: Emissive Armor
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Old March 24th, 2005, 06:14 PM
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Default Re: Emissive Armor

Any damage that is NOT of a type that skips armor will be affected.

The ability does not kick in until the hull is hit (IE after shields are down or when they are skipped)

The incoming damage is reduced by the highest EA ability rating of any component left on your ship.

Notes:
- the emissive armor ability does not need to be on Armor to count.
- it will reduce damage only once per hit.
- Adding multiple components with EA ability is only useful as backups in case one is destroyed by damage.

===

EG:
- Incoming hit of 100 damage (normal damage type).
- 10 Shield points left on the ship.
- Emissive armor component (50 hp, 30 ability points)
- Standard armor component (30 hp)

1) Shields block 10 damage, leaving 90.
2) damage is normal type, so EA ability kicks in, reducing damage by 30, leaving 60.
3) Damage is applied to the hull, destroying 1 standard armor component of 30hp. Leaves 30 damage left.
4) Remaining damage is applied to the hull, destroying another standard armor component, leaving 0 damage left.
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