Re: The best weapons for a close combat ship?
who says they need to be repaired via corridors.
maybe they just rip the componet out and add a new one.
Never made sence to me. Its like taking 20 marines and dropping them in a Automated Cruiser with a different atmosphere (even gravity ) and in 10 minutes the cruiser is up and running and causing damage. I could see disabling the ship or destroying the ship but just taking over the ship like that and then being able to repair it next turn. It is a weakness in the game.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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