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Old March 27th, 2005, 04:42 AM
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Default Re: Unit Cost Equation

OK, here is a new mage formula, with magic paths added. I also made some
procedural changes with modders in mind. Below the main formula are the
composite formulae I created in order to deal with the problem of coefficients
that should not be negative in the context of utility in the game.

Mage Commander (Adjusted R-squared = .95)

Cost = (4.2 * MagicRes) + (.3 * TacMove) + (34.3 * FullRand) +
(34.7 * ElemRand) + (27.1 * SorcRand) + (37.3 * Blood) + (27.5 * Death) +
(28.0 * Earth) + (29.5 * Fire) + (35.1 * Nature) + (32.7 * Astral) +
(34.5 * Water) + (15.2 * Holy) + (25.6 * Unholy) + (11.6 * Air_Prec) +
(2.9 * Att_Def) + (8.5 * Mor_RegLdr) + (6.6 * HP_Str_Prot)

Air_Prec = ((Air - .3) / .8) + ((Prec - 10.6) / 1.9)

Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.6) / 3.1)

Mor_RegLdr = ((Morale - 11.8) / 1.9) + ((RegLdr - 22.0) / 18.8)

HP_Str_Prot = ((HP - 12.7) / 8.1) + ((Str - 10.5) / 3.2) + ((Prot - 2.9) / 4.9)


Attached is some statistical output for math jocks.
Attached Images
File Type: gif 343627-mage_stats.gif (56.7 KB, 97 views)
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