Re: MP Game - Yarnspinners
R'lyeh, Turn 50
Heh-heh, suckers all.
Man is disappearing into the waves with pleasant abandon. I'm a little concerned that the rebels up there may start to think that Xlikloth is a competent general, so I've called forth the water queens, equipped them with the finest array of magical items, and sent them onto the land. They are such beautiful killing machines that I'm sure the troops will worship them instead of the false prophet, and thus return to the sea. And Man is still fighting Machaka too, oblivious to my hordes seething outside their cities and fortresses.
Caelum was gullible enough to send me the chalice- some religious token I've never understood the importance of. Oh yes, I said, I'll send it back in a few months after I've been healed. So far I haven't seen any of its mystical healing properties, but it makes a pretty good spittoon.
Cthugul has been busy. Upset with the slow pace of the Void Gate, he collaborated with good old Sammy (I'm surprised Sammy isn't dead yet. Every other pet human I've had has died really fast) and worked up a spell to directly call an abomination. I love abominations. Almost as much as the great purple. The spell seems to damage them en route, and so they end up a bit mindless, wandering around, bumping into things, killing slaves, and ripping apart the fabric of the universe. Sammy comes through again in the pinch though, with a very helpful book called, "How to give your Abomination the gift of reason". Evidently, you can either hit them repeatedly with the book or you can shot them with nature magic, right there above the eye.
I'm going to give this one a cute name, one of those cute little frosted unicorn heads, and something to fly - and then unleash it upon an unsuspecting world. And then Cthugul will get more, and more... Sure, the spell takes a lot of magic pearls, but it's better than relying on the void gate and its endless string of Othernesses and Things.
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