Re: Tien Chi Mod Finished
The CM was born to do two things: lead a communion, and cast Power of the Spheres. Both require astral magic (which he has) and boost all paths at once (which benefits him a lot).
I think base and S&A CMs would be magical powerhouses if they had a reasonably affordable communion slave. Preferably something that actually has astral-1, so it can distract magic duellists, rather than a Pythium-style communicant. If you really want to improve TC, change Master of the Way to 1W1S1R (maybe with a slight increase in cost). Now they can not only quicken themselves, but also form communions and PotS - which can raise their skill with their randoms to quite respectable levels, too. And the MotW isn't capitol only, so you can have a few of them backing up *every* CM you make. Water and Astral may not synergize well with each other, but with quickness and communions, they both syergize well with just about anything else.
BK is a separate issue that requires separate fixes, including working skirmish tactics and hit and runs. They'd also benefit from better balance of the order scale (so required turmoil doesn't hose them so bad) and anything that discourages mad castling.
I'd also like to see mages be able to collaborate for rituals/forging, but that's probably something that can't be done until Dom3 at the soonest.
Shaolin Disciples, Shaolin Masters and (for S&A) Wuxia Masters would be a cool idea too, but I don't think TC actually needs them.
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